How To Move Camera In Ksp
This modernistic adds a tool that yous can use to achieve various camera angles. It'due south helpful for getting cool shots for cinematics.
Master features:
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Stationary photographic camera position
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Optical zoom - 1x up to ane-thousand-something ten
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Mouse or keypad controlled camera motility
Quick guide:
Activating
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Bring upward the window past clicking on the Camera Tools icon on the stock toolbar, or by pressing " / " on the keypad.
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Activate the camera mode by pressing the activation key (default is Home)
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Revert back to the regular camera past pressing the revert cardinal (default is End)
Positioning
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While the camera is active, use the heart mouse push and drag your mouse to motility the camera around
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Ringlet up and down to move vertically
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Utilise right click and drag to pan the camera (if you don't select a target)
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You tin can also click "Set position w/ click" and and then click somewhere in the world to move your camera there instantly.
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You lot tin besides select "Manual Flyby Position" to set it to a bespeak that is a given altitude ahead, to the right, and in a higher place your vessel, relative to your velocity.
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Yous can select "Auto Flyby Position" (disable manual first) to have this position prepare automatically (the altitude ahead scales with your velocity)
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Use the zoom slider to adjust optical zoom. If you lot accept selected a target, you can also bank check the automobile-zoom push to take information technology automatically zoom in on your target.
Targeting
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Click "Ready target w/ click" then click on a vessel or part to gear up it every bit your target
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You tin can likewise just click target self to target your active vessel's command unit
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The photographic camera volition betoken at the target you select.
Reference Modes
Surface mode
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In surface reference mode, the camera will stay stationary with the surface unless your vessel'south surface velocity exceeds the prepare Max Relative Velocity, in which case it will move to maintain that relative velocity.
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Setting a lower max relative velocity is useful if your vessel flies past the camera besides speedily (loftier orbital velocity)
Orbit mode
- The same as surface mode, only relative motion is based on orbital velocity. For example, at geostationary orbit, a vessel will be stationary in surface mode, but will wing past the photographic camera in orbit mode.
Initial Velocity mode
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In this way, the camera will move in a straight line at the velocity your vessel was moving at when the camera was first activated.
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This means your vessel will move abroad from the camera if you lot accelerate or plough away.
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Select the "Orbital" bank check box to have the camera follow the curvature of your initial orbit.
Keypad Controls
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You can enable this to control the camera with the keypad.
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The speed of translation and zooming tin can exist adjusted.
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Keys:
viii: forrard
5: backward
four: left
6: right
seven: up
one: downwardly
nine: zoom in
3: zoom out
(NEW) Dogfight mode
This mode is tailored towards filming dogfights. Without a target selected, the photographic camera volition act similar a chase cam, following the active vessel's velocity vector.
With a target selected, the camera volition move to keep both the active vessel and the target in frame.
The offset position of the camera can be adjusted using the sliders, or with the keypad if keypad control is enabled.
Version 1.5.ane for Kerbal Space Plan i.0.5
Released on 2016-03-28
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Dogfight mode machine-resets when a new target is selected or agile vessel is switched
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Motorcar targeting option with BDArmory AI pilot target
Download (iii.40 MiB)
Version 1.v for Kerbal Infinite Programme one.0.5
Released on 2016-03-25
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Dogfight chase way
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Autozoom margin slider
Download (3.39 MiB)
Version 1.4.2 for Kerbal Space Programme 1.0.5
Released on 2016-03-01
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Slight UI tweak
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Incremental buttons for manual start
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Target vessel CoM option
Download (3.39 MiB)
Version 1.four.1 for Kerbal Space Program 1.0.5
Released on 2016-02-26
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Power to save persistant settings
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Fixed function audio as well loud when stationary
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Fixed inability to select auto position without unchecking manual position
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Stopped sonic boom being played when vessel breaks sound barrier after wavefront already passed camera
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Increased sonic smash volume
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Temporary fix for silent atmospheric sound when >~600m/s
Download (iii.39 MiB)
Version one.four for Kerbal Infinite Plan 1.0.5
Released on 2016-02-25
v1.four
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Atmospheric audio furnishings (toggleable)
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Camera milk shake (adjustable)
v1.three
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one.0+ Compatibility
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Manual camera position now persists after resetting camera
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Demark activate/reset key past recording instead of typing button name
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Camera no longer resets when pausing
v1.2
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Added Orbit frame of reference
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Fixed issues with setting camera showtime to vertically launching vehicles
v1.1
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0.25 update
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Added ability to set location -earlier- activating photographic camera
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Fixed text fields in GUI (it won't fight you when entering negatives or decimals)
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Fixed Toolbar Icon
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Greatly reduced move of stationary camera when vessel is accelerating/turning
v1.0
- Initial release
Download (3.39 MiB)
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Source: https://spacedock.info/mod/274/Camera
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