User Interface Designer Video Game
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One of the most important aspects of playing a video game is how information is presented. How the graphics are presented makes a major difference in how the players will perceive the game during play. In today's tutorial we will demonstrate how to design a video game interface window. During the process we will show how to manually draw certain aspects, apply layer styles, textures, and even how to incorporate Adobe Illustrator. Let's get started!
Tutorial Assets
The following assets were used during the production of this tutorial.
- Paper Textures from Vandelay Premier
- Vintage Book Textures from Lost and Taken
- old Paper Textures from WeGraphics
- Scratched Metallic Textures from WeGraphics
- Rust textures from WeGraphics
- Carivan Set png from mysticmorning
Step 1: Background
Create new file with size 1152 px x 864 px. Our first step is creating background for our interface. This process is simply is just experimenting with texture. Basically, I just threw some textures I found and experiment with its blend mode. My first try is a paper textures.
Step 2
Add a paper textures again, this time change its blend mode with Multiply.
Step 3
Add adjustment layer Hue/Saturation to darken it.
Step 4
Add a vintage book textures with blend mode Multiply and Opacity 48%.
Step 5
Add old paper textures. This time use Blend Mode Overlay with Opacity 58%.
Step 6
Add adjustment layer Black & White.
Step 7
Create new layer. Hit D to set foreground and background color to black and white. Click Filter > Render > Clouds.
Step 8
Set its blend mode to Multiply and reduce its opacity to 8%.
Step 9
Create new layer. Fill it with white to black radial gradient.
Step 10
Set its blend mode to Screen with Opacity 67%.
Step 11
Add adjustment layer Hue/Saturation. Select Colorize to give it a color.
Step 12
Finally, add a nice scratched metallic textures. Set its blend mode to Multiply and reduce its Opacity to 20%.
Step 13: Industrial Line
Open Adobe Illustrator. Draw a yellow rectangle.
Step 14
On top of the rectangle, draw a smaller black rectangle. Select top points with Direct Selection Tool and move them.
Step 15
Select the shape and Alt-drag to duplicate it.
Step 16
Hit Command/Ctrl + D to repeat the duplication process.
Step 17
Select all the shapes. Hit Command/Ctrl + C. Paste it in Photoshop, Command/Ctrl + V. Select Smart Object in Paste dialog box.
Step 18
Double click layer to give open Layer Style dialog box. Add Pattern Overlay, load Color Paper and select a dirty pattern.
Step 19
Add rectangle shape on top and bottom of the stripe.
Step 20
Add following layer styles.
Step 21: Basic Window Interface
We'll start by creating base of the Window. Create a rectangle shape with Color: # #313029, Opacity: 100%, and Fill: 50%. Add following layer style.
Step 22
The layer style we have just added is too flat. We will use a simple technique to fix it. In Layer Style dialog box activate Layer Mask Hides Effects.
Step 23
Add layer mask. Command/Ctrl-click path to create selection. Invert selection by pressing Command/Ctrl + Shift + I. Add a soft dark gradient on top and paint black on the industrial line to hide shadow.
Step 24
You can see the difference before and after modifying the shadow in the image below.
Step 25
Draw another rectangle. This time smaller than the previous.
Step 26
Add rust textures on top of it. Use layer mask to hide unneeded areas. Set its blend mode to Multiply and reduce its Opacity to 10%.
Step 27
Create new rectangle covering all the shape. Add smaller rectangle inside the shape, set it to subtract.
Step 28
Duplicate previous shape. Resize inner path.
Step 29
Add following layer styles.
Step 30
There's too much shadow on top part of window. In layer style dialog box activate Layer Mask Hides Effects.
Step 31
Command/Ctrl-click path. Invert selection (Command/Ctrl + Shift + I) and paint shadows on upper part of the window with gray.
Step 32
Below, you can see the difference before and after the shadow is partially hidden.
Step 33
Draw a rectangle covering all the window interface. Set its Fill to 0% and add following layer styles.
Step 34
Our last step just add subtle highlight onto the window interface.
Step 35: Holes
Draw a dark circle and place on corner. Add drop shadow.
Step 36
Use soft brush to paint some white on top of the hole.
Step 37
Here's the result in 100% view.
Step 38
Put all layers that create the hole onto a layer group. Duplicate the group and put it on each corners.
Step 39: Window Title
In Illustrator, create half of Window's title shape.
Step 40
Right click shape and select Transform > Reflect. Select Axis: Vertical and click Copy.
Step 41
Move duplicated shape.
Step 42
Select points that are overlapping. Right click and choose Join.
Step 43
Paste the path onto Photoshop as a Shape Layer.
Step 44
Paint highlight and shadow on the shape. You can see the progress I made below. I use very soft brush (Hardness: 0%, Opacity: 5-10%) and about 10 layers.
Step 45
Add game title and add following layer styles. Font used here is Celtic Garamond the 2nd.
Step 46: Accessorize
Draw a rounded rectangle on left side of the interface. Use color: #605847. Add subtle Gradient Overlay from gray to white.
Step 47
Duplicate previous shape and resize it. See picture below for reference.
Step 48
Draw another rectangle. This time use lighter color. Add Gradient Overlay. Duplicate and place it on lower part of the bigger rectangle.
Step 49
Draw 1 px line for its highlight and shadow. We are going to convert this shape into a 3D shape. In the end, you will see that this small 1 px detail is needed to get a realistic result.
Step 50
Draw shape below to add 3D perspective onto the shape. Add following Gradient Overlay.
Step 51
Draw shadow under the shape.
Step 52
Draw shape below and complete the shadow. Add Gradient Overlay onto the shape.
Step 53
Here's the result in 100% view.
Step 54
Select all layers and put it on a group layer. Duplicate the group, flip it horizontally, and put it on the opposite side.
Step 55: Accessorize
Draw shape as seen below. Paint highlight and shadow on top of it. Don't forget to add soft shadow of the shape on the interface window.
Step 56
Below you can see the result in 100% view. Duplicate the shape twice.
Step 57
Create new layer under the shape and paint some black pixel using small soft brush.
Step 58
Duplicate all the shape. Flip it horizontally and move it to the other side of the interface.
Step 59: Add Rust Texture
Add rust textures covering the whole interface. Command/Ctrl-click interface border and window title to create a selection based on their shape. Add new layer mask. Paint black title shape with low opacity brush because we don't want to see too much rust texture on it. Below, you can see the mask I created.
Step 60
Reduce its opacity to 15%.
Step 61: Vehicle Preview
Create a frame inside the window interface. This is made from two path with the inner path is set to Subtract. Add following layer styles.
Step 62
Paste PNG image of a vehicle inside the frame.
Step 63
Behind the frame add a new layer and fill it with a gray to white gradient.
Step 64
Paint some shadows under the vehicle.
Step 65: Vehicle Data
Add another frame under the vehicle preview. Use similar technique in previous steps.
Step 66
Add some information onto the frame.
Step 67: Research and Upgrade Data
Draw another frame, this time bigger.
Step 68
Draw a simple rectangle inside the frame. Add following layer style.
Step 69
Add some text onto the rectangle.
Step 70
Duplicate the rectangle for another data. Remove layer style Outer Glow and reduce its opacity to 30% from inactive level.
Step 71
Duplicate all the shape to create another data set.
Step 72: Drawing Buttons
Return to Illustrator, create this shape.
Step 73
Paste the shape to Photoshop as a Shape Layer. Add following layer styles.
Step 74
Paint highlight and shadow manually using soft brush, Hardness 0% and Opacity 5-10%.
Step 75
Duplicate the shape and flip it horizontally.
Step 76
Draw a light blue rectangle and put it behind the shapes. Add following layer styles.
Step 77
Draw some highlights inside the shape. Add button's title. Paint light glow on top of the button.
Step 78
Duplicate the button and change its title.
Final Image
User Interface Designer Video Game
Source: https://design.tutsplus.com/tutorials/how-to-design-a-video-game-interface-window-in-photoshop--psd-11945
Posted by: cookboun1947.blogspot.com
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